Feature · Live stats

The football stats app that keeps up with the game

Stats only help if somebody actually keeps them. PlayCaller Pro is built so logging a play takes about three taps — a rough yard count and the result — and the coordinator never has to stop calling to do it.

Three-tap logging

Tap the play, set the rough yards with the stepper (+5 and +10 chips for big gains), and confirm. Gain or loss reads from the sign. Penalties are a flag on the play, not fake yardage. Mistakes are a one-tap undo, or fix any logged play afterward.

The assistant queue

On a staff, the coordinator taps a play to send it to the assistant's queue. The assistant enters the yards — and, on Program, who carried, threw or caught — when the ball is dead. Results stream back to every device instantly.

Player stat lines that build themselves

Credit the ball carrier, passer and receiver as you log (the QB fills in from your depth chart), plus tackles, TFLs, sacks and INTs on defense. Rushing, passing, receiving and defensive lines assemble into game reports and season totals.

Halftime and season reports

At halftime and the final whistle you get overall success rate, run versus pass success, explosive plays, turnovers, penalties, your most and least effective plays, and score by quarter. Season reports and self-scout roll every game together.

Coaches ask

How fast is logging a play?+

About three taps: the play, a rough yard count, and the result. Undo is one tap.

Can an assistant log while the coordinator calls?+

Yes. Called plays go to the assistant's queue, and the assistant enters results when the play is dead.

What reports do we get?+

A current-game report on every plan, including halftime and final stats. Season reports and analytics are on Coordinator; per-player stat lines on Program.

Be ready by game day

Free to start, with a full sample season to explore.

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